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Can You Add Door To Existing Structure In Fallout 4

Mama Murphy's chair.png

In Fallout 4, the Sole Survivor tin can build objects inside their ain settlements at diverse sites effectually the Commonwealth. Inside those settlements, the workshop interface can be used to craft the objects as well as place and connect pre-fabricated structures and individual pieces such as walls, floors, and roofs. This customization allows the player character to construct their own home base of operations(southward) as they desire.

Contents

  • 1 Craftable
    • i.ane Special
    • 1.ii Structures
    • 1.three Furniture
    • 1.4 Decorations
    • i.5 Ability
    • 1.half-dozen Defense
    • 1.7 Resources
    • 1.eight Stores
    • 1.9 Crafting Tables
    • 1.ten Cages
    • 1.11 Raider
  • 2 Crafting requirements
    • ii.i Defense
      • 2.one.1 Guard posts
      • 2.1.2 Turrets
      • 2.1.three Traps
    • 2.2 Resource
      • 2.2.1 H2o
      • two.2.2 Food
      • 2.two.three Vault
      • 2.2.4 Miscellaneous
    • ii.3 Power
      • 2.3.1 Generators
      • 2.3.ii Connectors & switches
      • 2.3.three Conduit
      • 2.iii.4 Lights
      • 2.3.5 Miscellaneous
      • ii.3.6 Resource: Power
    • 2.4 Unlockable settlement items
    • 2.5 Structures
    • 2.half dozen Article of furniture
    • two.vii Decorations
    • ii.eight Special
    • 2.nine Stores and Shops
    • 2.10 Cages (Wasteland Workshop)
    • 2.xi Arena (Wasteland Workshop)
  • iii References

Craftable

Special

Object list
  • Artillery piece
  • Mama Murphy'south chair
  • Relay dish (just during The Molecular Level)
  • Beam emitter (only during The Molecular Level)
  • Control console (only during The Molecular Level)
  • Electromagnetic actuator (only during Liberty Reprimed)
  • Reflector platform (only during The Molecular Level)
  • Eyebot pod Automatron (add-on)
  • Robot workbench Automatron (add-on)

Structures

Object list
  • Wood
    • Prefabs
      • Flooring and roof (x2)
      • Wall and roof (x2)
      • Hallway
      • Hallway end
      • Corner (x2)
      • Minor shack
      • Large shack
    • Floors
      • Shack floor (x5)
      • Shack foundation (x2)
      • Shack stairwell
      • Shack upper floor
    • Walls
      • Shack wall (x6)
      • Shack wall - Doorway
      • Shack wall- Outer cap (x3)
      • Shack wall - Corner (x9)
      • Shack wall and roof (x10)
    • Roofs
      • Shack roof (x10)
    • Stairs
      • Shack stairs (x2)
      • Shack stairs - Half
      • Shack steps
    • Miscellaneous
      • Shack bridge
      • Shack balcony railing (x5)
  • Metallic
    • Prefabs
      • Corner
      • Doorway
      • Floor and roof (x2)
      • Wall and roof (x3)
      • Hallway
      • Hallway end
      • Small metal shack (x2)
      • Large metallic shack
    • Walls
      • Shack wall and roof (x4)
      • Shack wall corner (x6)
      • Shack wall doorway (x2)
      • Shack wall (x2)
      • Shack wall - Outer cap (x3)
    • Roofs
      • Roof (x2)
  • Physical Wasteland Workshop
    • Floors
      • Floor (x2)
      • Physical foundation
      • Floor - Upper
      • Floor - Curve
      • Floor - Modest
      • Floor - Angled
    • Walls
      • Concrete wall (x5)
      • Physical wall - Doorway
      • Physical wall - Angled
      • Physical wall - Angled doorway
      • Concrete wall - Curve
    • Roofs
      • Roof (x2)
    • Stairs
      • Physical steps (x2)
    • Miscellaneous
      • Railing (x4)
  • Warehouse Contraptions Workshop
    • Prefabs
      • Warehouse
      • Wall - Corner (x3)
      • Roof (x6)
    • Floors
      • Floor (x10)
    • Walls
      • Wall (x37)
    • Roofs
      • Roof (x29)
      • Roof - Rafter
      • Roof - Platform (x4)
    • Stairs
      • Stairs (x2)
    • Doors
      • Door (x8)
      • Rolling metallic door
    • Miscellaneous
      • Post (x2)
      • Roof cupola
  • Barn Far Harbor (add-on)
    • Prefabs
      • Barn
      • Roof (x6)
      • Wall - Corner (x3)
    • Floors
      • Flooring (x10)
    • Walls
      • Wall (x27)
    • Roofs
      • Roof (x18)
      • Roof - Platform (x3)
      • Roof - Rafter
    • Stairs
      • Stairs (x2)
    • Doors
      • Door (x6)
    • Miscellaneous
      • Post (x2)
      • Outhouse (x4)
      • Outhouse seat
      • Door (x2)
      • Roof cupola
  • Vault Vault-Tec Workshop
    • Domestic
      • Domestic - Hallway (x3)
      • Domestic - Transition to utility
      • Domestic - Hallway west/ window
      • Domestic - Hallway due west/ windows
      • Domestic - 3 style
      • Domestic - iv way
      • Domestic - Corner
      • Domestic - Hall to doorway
      • Domestic - Hallway & doorway
      • Domestic - four way west/ doorways
      • Domestic - Stairs
      • Domestic - Stairwell (x2)
      • Domestic - Prefab wall
      • Domestic - Prefab window
      • Domestic - Prefab doorway
      • Domestic - Prefab corner (x2)
      • Domestic - Prefab mid
      • Domestic - Wall endcap
      • Domestic - Doorway endcap
    • Utility
      • Utility - Hallway (x3)
      • Utility - Transition to domestic
      • Utility - Hallway west/ window
      • Utility - Hallway w/ windows
      • Utility - 3 way
      • Utility - 4 way
      • Utility - Corner
      • Utility - Hall to doorway
      • Utility - Hallway & doorway
      • Utility - Hallway & doorways
      • Utility - Stairs
      • Utility - Stairwell (x2)
      • Utility - Prefab wall
      • Utility - Prefab window
      • Utility - Prefab doorway
      • Utility - Prefab corner (x2)
      • Utility - Prefab mid
      • Utility - Wall endcap
      • Utility - Doorway endcap
    • Broad halls
      • Wide hall
      • Wide hall - 3 style
      • Wide hall - 4 fashion
      • Wide hall - Doorway (x2)
      • Wide hall - Corner
      • Wide hall - End (x2)
    • Rooms
      • Common
        • Common room - Wall
        • Common room - Wall doorway
        • Common room - Window
        • Common room - Mid
        • Common room - Corner (x2)
        • Common room - Corner doorway (x2)
      • Deli
        • Cafeteria - Wall (x3)
        • Cafeteria - Wall doorway
        • Cafeteria - Window
        • Cafeteria - Mid
        • Cafeteria - Corner (x2)
        • Cafeteria - Corner doorway (x2)
      • Clinic
        • Clinic - Wall
        • Clinic - Wall doorway
        • Clinic - Window
        • Clinic - Mid
        • Clinic - Corner (x2)
        • Dispensary - Corner doorway (x2)
      • Nursery
        • Nursery - Wall
        • Plant nursery - Wall doorway
        • Nursery - Window
        • Nursery - Mid
        • Plant nursery - Corner (x2)
        • Nursery - Corner doorway (x2)
      • Overseer
        • Overseer - Wall (x2)
        • Overseer - Wall doorway
        • Overseer - Window (x2)
        • Overseer - Mid
        • Overseer - Column
        • Overseer - Corner (x2)
        • Overseer - Corner doorway (x2)
      • Quarters
        • Quarters - Wall
        • Quarters - Wall doorway
        • Quarters - Window
        • Quarters - Mid
        • Quarters - Corner (x2)
        • Quarters - Corner doorway (x2)
      • Security
        • Security - Wall
        • Security - Wall doorway
        • Security - Window
        • Security - Mid
        • Security - Corner (x2)
        • Security - Corner doorway (x2)
    • Atrium
      • Atrium - Prefab end (x2)
      • Atrium - Stop (x2)
      • Atrium - Ceiling (x2)
      • Atrium - Floor
      • Atrium - Wall bottom
      • Atrium - Window bottom
      • Atrium - Doorway bottom
      • Atrium - Column bottom
      • Atrium - Corner bottom
      • Atrium - Inner corner lesser
      • Atrium - Cavalcade (x2)
      • Atrium - Wall mid
      • Atrium - Window mid
      • Atrium - Overseer window
      • Atrium - Doorway mid
      • Atrium - Column mid
      • Atrium - Corner mid
      • Atrium - Inner corner mid
      • Atrium - Wall top
      • Atrium - Window top
      • Atrium - Doorway top
      • Atrium - Corner superlative
      • Atrium - Inner corner meridian
      • Atrium - Cavalcade summit
      • Atrium - Hanging floor
      • Atrium - Hanging floor corner (x2)
      • Atrium - Ceiling & flooring
      • Trim
      • Atrium - Prefab wall (x2)
      • Atrium - Prefab doorway
      • Atrium - Prefab window
      • Atrium - Prefab corner
      • Atrium - Prefab inner corner
      • Atrium - Prefab column
    • Doors
      • Door
      • Window (x3)
    • Railings & stairs
      • Stairs
      • Bridge (x4)
      • Railing (x11)
    • Supports
      • Supports (x6)
  • Scaffolding Contraptions Workshop
    • Prefabs
      • Scaffolding tower (x2)
    • Floors
      • Scaffolding floor (X7)
    • Framework
      • Scaffolding frame (x9)
    • Stairs
      • Scaffolding ramp (x4)
      • Scaffolding stairs (x8)
    • Miscellaneous
      • Scaffolding railing (x2)
  • Boxcars Contraptions Workshop
    • Blue
      • Box car door
      • Box motorcar (x12)
    • Orangish
      • Box car door
      • Box car (x12)
  • Doors
    • Door (x16)
    • Door Wasteland Workshop
    • Powered door (x4) Wasteland Workshop
  • Fences
    • Junk fence
      • Gate
      • Junk fence corner (x2)
      • Junk fence (x6)
      • Junk fence doorway (x2)
    • Sentinel fence
      • Gate
      • Picket fence post
      • Sentry fence (x10)
    • Wire fence
      • Post (x2)
      • Wire fence (x6)
      • Gate
  • Elevators Contraptions Workshop
    • 2 floor lift
    • three floor elevator
    • iv floor lift
  • Ball track Contraptions Workshop
    • Direct
      • Ball track - Ramp loftier
      • Ball track - Ramp loftier - Double
      • Brawl track - Ramp high supported
      • Ball rail - Ramp medium
      • Ball rail - Ramp medium supported
      • Ball rail - Ramp low
      • Brawl track - Ramp low supported
    • Curves
      • Ball rails - Bend left
      • Ball track - Curve right
      • Brawl track - Curve left - 180
      • Ball track - Curve right - 180
      • Brawl rails - Curve left - 360
      • Ball track - Curve right - 360
    • Miscellaneous
      • Steel ball
      • Ball track - Funnel - Edge
      • Ball track - Funnel - Floor (x2)
      • Ball rails - Merge
      • Ball track - Ball drop
      • Ball rails - Ball drop powered
      • Ball track - Supports
      • Brawl runway - Split
      • Ball runway - Switch
      • Brawl runway - Pulse
  • Miscellaneous
    • Totem (x4)
    • Bus (x2) Wasteland Workshop
    • Trailer Wasteland Workshop

Article of furniture

Object listing
  • Beds
    • Bed (x4)
    • Mattress
    • Sleeping bag
    • Bed Vault-Tec Workshop
  • Chairs
    • Airplane seat (x3)
    • Bench (x2)
    • Chair (x15)
    • Ottoman (x2)
    • Couch (x7)
    • Patio chair
    • Stool (x8)
    • Patio chair Nuka-World (add-on)
    • Chair (x16) Vault-Tec Workshop
    • Bench (x4) Vault-Tec Workshop
    • Table Vault-Tec Workshop
    • Ottoman (x2) Vault-Tec Workshop
    • Couch (x3) Vault-Tec Workshop
    • Stool Vault-Tec Workshop
  • Containers
    • Bureau
    • Cabinet (x5)
    • Cooler
    • Desk (x2)
    • Desk-bound Vault-Tec Workshop
    • Dresser (x2)
    • File cabinet (x3)
    • File chiffonier (X4) Vault-Tec Workshop
    • Filing cabinet
    • Footlocker
    • Metallic box
    • Safe
    • Steamer body
    • Suitcase
    • Tool chest
    • Toolbox
    • Wooden crate
    • Dresser (x2) Vault-Tec Workshop
    • Locker Vault-Tec Workshop
    • Hamper Vault-Tec Workshop
  • Shelves
    • Bookcase (x2)
    • Magazine rack (Fallout iv) (x2)
    • Shelf (x3)
    • Wall shelf (x4)
    • Shelf (x8) Vault-Tec Workshop
    • Nuka-Cola brandish rack Nuka-World (add-on)
  • Tables
    • Java tabular array (x2)
    • End tabular array (x2)
    • Kitchen table
    • Patio table
    • Picnic tabular array
    • Pool table
    • Tabular array (x18)
    • Cabinet (x2)
    • Patio table Nuka-World (add-on)
    • Table (x4) Vault-Tec Workshop
    • Side table Vault-Tec Workshop
    • Counter (x3) Vault-Tec Workshop
    • Desk-bound (x2) Vault-Tec Workshop
    • Desk addition (x4) Vault-Tec Workshop
    • Kitchen table (x3) Vault-Tec Workshop
    • Cabinet (x2) Vault-Tec Workshop
    • Coffee table (x2) Vault-Tec Workshop
    • Table (x3) Vault-Tec Workshop
    • End table (x2) Vault-Tec Workshop
  • Miscellaneous
    • Bathtub
    • Bobblehead stand
    • Counter
    • Ottoman
    • Telly (x3)
    • Toilet
    • Fish rack (x10) Far Harbor (add-on)
    • Cart Vault-Tec Workshop
    • Night stand Vault-Tec Workshop
    • Sink Vault-Tec Workshop
    • Toilet Vault-Tec Workshop
    • Water fountain Vault-Tec Workshop
    • Dispenser (x2) Vault-Tec Workshop
    • Pommel equus caballus Vault-Tec Workshop
    • Weight bench Vault-Tec Workshop
    • Counter Vault-Tec Workshop
    • Ottoman Vault-Tec Workshop
    • Projector Vault-Tec Workshop
    • Television (x3) Vault-Tec Workshop

Decorations

Object list
  • Display
    • Armor racks Contraptions Workshop
      • Armor rack (x2)
    • Brandish cases Contraptions Workshop
      • Display case (x6)
    • Power armor Contraptions Workshop
      • Power armor display (x4)
    • Weapon racks Contraptions Workshop
      • Heavy weapon stand
      • Weapon rack - Short
      • Weapon rack - Long
      • Pistol rack (x2)
      • Weapon rack (x2)
  • Floor coverings
    • Mat (x6)
    • Rug (x5)
    • Flooring mat (x7) Vault-Tec Workshop
  • Wall decorations
    • Flags
      • Disciples flag
      • Nuka-Cola flag
      • Operators flag
      • The Pack flag
    • Mounted creatures
      • Mounted bloatfly head Wasteland Workshop
      • Mounted bloodbug Wasteland Workshop
      • Mounted brahmin heads
      • Mounted cat head Wasteland Workshop
      • Mounted deathclaw head Wasteland Workshop
      • Mounted dog head Wasteland Workshop
      • Mounted feral ghoul head Wasteland Workshop
      • Mounted glowing one caput Wasteland Workshop
      • Mounted gorilla head Wasteland Workshop
      • Mounted hound head Wasteland Workshop
      • Mounted mirelurk claw
      • Mounted mirelurk hunter head Wasteland Workshop
      • Mounted mirelurk king head Wasteland Workshop
      • Mounted mirelurk queen claw Wasteland Workshop
      • Mounted molerat head
      • Mounted mongrel head Wasteland Workshop
      • Mounted radroach Wasteland Workshop
      • Mounted radscorpion Wasteland Workshop
      • Mounted radstag heads
      • Mounted stingwing Wasteland Workshop
      • Mounted yao guai head Wasteland Workshop
    • Paintings
      • Painting (x52)
    • Posters
      • Poster (x82)
    • Signs
      • Sign (x26)
      • Biohazard sign (x2)
      • Sign (x5)
    • Lettering Wasteland Workshop
      • Lettering (x13)
      • Pocket-size number (x10)
      • Small letter (x26)
      • Modest punctuation (x5)
    • Miscellaneous
      • Basketball hoop
      • Swallow-o-tronic
      • Eat-o-tronic Vault-Tec Workshop
      • Nuka-Cola clock Contraptions Workshop
      • Hanging buoy (x9) Far Harbor (add-on)
      • Banner (x5) Far Harbor (add-on)
  • Vault Vault-Tec Workshop
    • Statues
      • Vault-Boy statue
      • Vault-Girl statue
    • Posters
      • Vault poster (x24)
    • Signs
      • Vault - Residential (x2)
      • Vault - Maintenance (x2)
      • Vault - Lavatory (x2)
      • Vault - Dispensary (x2)
      • Vault - Cafeteria (x2)
      • Vault - Reactor (x2)
      • Vault - Grade room (x2)
      • Vault - Barber (x2)
      • Vault - Hydroponics (x2)
      • Vault - Commissary (x2)
      • Vault - Security (x2)
      • Vault - Overseer (x2)
      • Vault - Atrium (x2)
      • Vault - Leave zone (x2)
      • Vault - Research (x2)
      • Vault - Screening (x2)
      • Vault - Left pointer
      • Vault - Correct arrow
    • Miscellaneous
      • Console (x3)
      • Crate (x20)
      • Tree (x2)
  • Nuka-World Nuka-World (add-on)
    • Nuka-Town Us
      • Bottle and Cappy statue (x2)
      • Bottle cutout
      • Bottle statue
      • Cappy statue (x4)
      • Cappy cutout
      • Height sign (x3)
      • King Cola cutout (x3)
      • Nuka-Cola cutout
      • Shrub cutout (x2)
      • Sign (x21)
      • Sign mail service
    • Nuka-Cade
      • Atomic Roller ball
      • Atomic Rollers
      • Basketball
      • Hoop Shot
      • Nuka-Zapper Race
      • Sign (x3)
      • Token dispenser
      • Whac-a-Commie
    • Galactic Zone
      • Nuka-Girl cutout
      • Alien cutout
      • Poster x3
      • Nuka-Cola rocket
      • Rocket
    • Dry Stone Gulch
      • Cactus prop (x2)
      • Cowboy cutout (x5)
      • Hay bale
      • Hitching mail
      • Feed trough
    • Kiddie Kingdom
      • Water ice cream (x2)
      • Lollipop (x4)
      • Gumdrop (x4)
      • Race machine (x2)
      • Throne
    • Safari Gamble
      • Bear statue
      • Gorilla statue
      • Snake statue (x2)
      • Sign (x7)
    • Bottling plant
      • Nuka-Cola bottle (x5)
    • Miscellaneous
      • Bottle and Cappy statue (x2)
      • Bottle statue
      • Bumper car (x2)
      • Cappy statue (x4)
      • Cart
      • Cash register
      • Globe statue
      • Nuka-Cola flag
      • Park map
      • Trash can (x4)
  • Statues
    • Statue (x4)
    • Fountain
  • Miscellaneous
    • Ashtray
    • Basketball game hoop
    • Camp fire Wasteland Workshop
    • Candles Wasteland Workshop
    • Cat bowl Wasteland Workshop
    • Cigarette machine
    • Crib
    • Doghouse
    • Burn butt Wasteland Workshop
    • Grill
    • Ice cooler
    • Lawn flamingo (x2)
    • Milk vending car
    • Nuka-Cola machine
    • Oil lamp Wasteland Workshop
    • Oil lamp mail Wasteland Workshop
    • Potted constitute (x8)
    • Radio (x3)
    • Sign
    • Trash bin
    • Trash can
    • Vim machine Far Harbor (add-on)
    • Wall sconce Wasteland Workshop
    • Jukebox Vault-Tec Workshop
    • Jukebox
    • Cart
    • Meat bag (x2)
    • Crate (x2) Far Harbor (add-on)
    • Fish handbasket Far Harbor (add-on)
    • Lobster muzzle Far Harbor (add-on)
    • Tannery hides (x3) Far Harbor (add-on)
    • Canteen lantern (x6) Far Harbor (add-on)
    • Bulb lantern Far Harbor (add-on)
    • Grill Far Harbor (add-on)
    • Ashtray Vault-Tec Workshop
    • Radio Vault-Tec Workshop
    • Speaker Vault-Tec Workshop
    • Stereo Vault-Tec Workshop
    • The Sicilian espresso machine Vault-Tec Workshop
    • Trash can Vault-Tec Workshop
    • Brotherhood of Steel flagpole Nuka-World (add-on)
    • Found flagpole Nuka-World (add-on)
    • Minutemen flagpole Nuka-World (add-on)
    • Railroad flagpole Nuka-World (add-on)
    • U.Southward. flagpole Nuka-World (add-on)

Power

Object list
  • Generators
    • Generator - Small
    • Generator - Medium
    • Generator - Large
    • Generator - Windmill
    • Generator - Fusion Wasteland Workshop
    • Vault-Tec reactor Vault-Tec Workshop
    • Vault-Tec super-reactor Vault-Tec Workshop
  • Connectors and switches
    • Power pylon
    • Ability pylon - Large
    • Power conduit (x3)
    • Switched ability pylon
    • Switched power pylon - Large
    • Switch
    • Pressure plate
    • Laser tripwire (x2)
    • Delayed off switch
    • Delayed on switch
    • Interval switch
    • Firing target pulse Contraptions Workshop
    • Firing target toggle Contraptions Workshop
    • Ability counter
  • Conduit Contraptions Workshop
    • Conduit junction (x14)
    • Conduit - Ability radiator (x2)
    • Conduit light (x2)
    • Conduit (x8)
    • Conduit - Wall laissez passer-through (x2)
    • Conduit switch
  • Lights
    • Low-cal bulb
    • Industrial wall lite
    • Cage wall lite Wasteland Workshop
    • Construction low-cal
    • Street light Wasteland Workshop
    • Traffic lite Wasteland Workshop
    • Table lamp blue Wasteland Workshop
    • Yellow table lamp Wasteland Workshop
    • Ceiling light Wasteland Workshop
    • Wall low-cal (x2) Wasteland Workshop
    • Fancy wall lite (x2) Wasteland Workshop
    • Cord of lights Wasteland Workshop
    • Ceiling fan
    • Fluorescent lite Wasteland Workshop
    • Lamp (x11)
    • Subway light Wasteland Workshop
    • Track lite (x2) Wasteland Workshop
    • Rail light ground Wasteland Workshop
    • Mirror ball
    • Street low-cal (x4) Nuka-World (add-on)
    • Strobe calorie-free
    • Wall lite - White Vault-Tec Workshop
    • Wall light - Cherry Vault-Tec Workshop
    • Wall light - Green Vault-Tec Workshop
    • Fluorescent ceiling light (x5) Vault-Tec Workshop
    • Fluorescent wall light (x2) Vault-Tec Workshop
  • Miscellaneous
    • Recruitment radio buoy
    • Terminal
    • Lightbox
    • Lightbox Wasteland Workshop
    • Vault-Tec Population Management Arrangement Vault-Tec Workshop
    • Pitching machine Contraptions Workshop
    • Junk mortar Contraptions Workshop
    • Firework mortar Contraptions Workshop
    • Firework mortar - Angled Contraptions Workshop
    • Hoop switch (x2) Contraptions Workshop
    • Powered speaker
    • Powered speaker (pulse vibrato) Contraptions Workshop
    • Powered speaker (sine) Contraptions Workshop
    • Powered speaker (square Contraptions Workshop
    • Powered speaker (triangle) Contraptions Workshop
    • Powered speaker (blip) Contraptions Workshop
    • Powered speaker (explosions) Contraptions Workshop
    • Powered speaker (percussion) Contraptions Workshop
    • Cycling light Contraptions Workshop
    • Oversized Nixie tube Contraptions Workshop
    • Decontamination arch Contraptions Workshop
  • Neon Wasteland Workshop
    • White
      • Neon letter (x26)
      • Neon punctuation (x5)
      • Neon numbers (x10)
    • Red
      • Neon letter (x26)
      • Neon punctuation (x5)
      • Neon numbers (x10)
    • Orange
      • Neon letter (x26)
      • Neon punctuation (x5)
      • Neon numbers (x10)
    • Yellow
      • Neon letter (x26)
      • Neon punctuation (x5)
      • Neon numbers (x10)
    • Green
      • Neon letter (x26)
      • Neon punctuation (x5)
      • Neon numbers (x10)
    • Bluish
      • Neon alphabetic character (x26)
      • Neon punctuation (x5)
      • Neon numbers (x10)
    • Regal
      • Neon letter (x26)
      • Neon punctuation (x5)
      • Neon numbers (x10)
    • Signs
      • Neon sign - open
  • Logic gates Contraptions Workshop
    • AND logic gate
    • NAND logic gate
    • NOR logic gate
    • NOT logic gate
    • OR logic gate
    • XNOR logic gate
    • XOR logic gate
  • Manufacturing Contraptions Workshop
    • Conveyor belts
      • Conveyor belt - Elevated ability junction
      • Conveyor chugalug - Straight (x4)
      • Conveyor belt - Left plow (x2)
      • Conveyor belt - Right turn (x2)
      • Conveyor belt - Left branch (x2)
      • Conveyor chugalug - Correct branch (x2)
      • Conveyor belt - Downward ramp
      • Conveyor belt - Ability junction
      • Rollers - Straight
      • Rollers - Downward ramp
      • Rollers - Curve (x2)
      • Conveyor belt - Left diverter
      • Conveyor belt - Right diverter
      • Conveyor belt lift (x8)
      • Laser tripwire
      • Light amplification by stimulated emission of radiation tripwire - Switch
    • Machinery
      • Architect
      • Armor forge
      • Weapon forge
      • Auto-loom
      • Free energy weapon forge
      • Heavy weapon forge
      • Armament plant
      • Explosives manufacturing plant
      • Pyrotechnics mill
      • Nutrient processor
    • Miscellaneous
      • Hopper
      • Sorter
      • Component sorter
      • Conveyor storage
      • Vacuum hopper
  • Marquee Contraptions Workshop
    • Marquee arrow (x12)
    • Marquee sign
    • Acrylic letter of the alphabet (x26)
    • Acrylic number (x10)
    • Acrylic punctuation (x2)
    • Acrylic symbol (x2)

Defence force

Object list
  • Guard posts
    • Guard postal service
    • Guard tower
    • Control post Vault-Tec Workshop
    • Security desk Vault-Tec Workshop
    • Guard mail service Vault-Tec Workshop
  • Turrets
    • Machine gun turret
    • Heavy machine gun turret
    • Light amplification by stimulated emission of radiation turret
    • Shotgun turret
    • Spotlight
    • Heavy laser turret
    • Missile turret
  • Traps
    • Tesla arc
    • Trap door Wasteland Workshop
    • Radiation emitter
    • Flamethrower trap
    • Powered spring trap Wasteland Workshop
    • Spring trap Wasteland Workshop
    • Sawblade trap Wasteland Workshop
    • Spike trap Wasteland Workshop
    • Stationary gun Contraptions Workshop
    • Stationary paintball gun Contraptions Workshop

Resources

Object list
  • Water
    • Water pump
    • Water pump - Powered Wasteland Workshop
    • Water purifier
    • Water purifier - Industrial
    • Vault-Tec water pump Vault-Tec Workshop
  • Nutrient
    • Carrot
    • Corn (x2)
    • Gourd
    • Melon
    • Mutfruit plant
    • Razorgrain (x2)
    • Tato found (x2)
  • Vault
    • Power Cycle thou Vault-Tec Workshop
    • Phoropter Vault-Tec Workshop
    • Soda fountain Vault-Tec Workshop
    • Slot machine Vault-Tec Workshop
  • Miscellaneous
    • Garden plot Wasteland Workshop
    • Scavenging station
    • Siren
    • Fast travel target
    • Pillory Contraptions Workshop
    • Barber chair Vault-Tec Workshop
    • Surgery chair Vault-Tec Workshop
    • Trade caravan postal service
    • Brahmin feed trough

Stores

Object list
  • Trader
    • Trading stand up (x2)
    • Trading shop (x2)
    • Trading emporium (x2)
  • Armor
    • Armor stand up (x2)
    • Armor shop (x2)
    • Armor emporium (x2)
  • Weapons
    • Weapons stand up (x2)
    • Weapons shop (x2)
    • Weapons emporium (x2)
  • Food and Potable
    • Beverage stand (x2)
    • Bar (x2)
    • Restaurant (x2)
  • Medical aid
    • Outset assistance station (x2)
    • Dispensary (x2)
    • Surgery center (x2)
  • Vesture
    • Clothing stand (x2)
    • Clothing shop (x2)
    • Clothing emporium (x2)

Crafting Tables

Object list
  • Armor workbench
  • Chemistry station (x2)
  • Cooking station (x3)
  • Ability armor station
  • Weapons workbench (x2)
  • Nuka-mixer station (x4) Nuka-World (add-on)

Cages Wasteland Workshop

Object listing
  • Pocket-sized cages
    • True cat cage
    • Dog cage
    • Molerat muzzle
    • Mutant hound cage
  • Medium cages
    • Feral ghoul muzzle
    • Gorilla cage
    • Gunner cage
    • Insect muzzle
    • Raider muzzle
    • Super mutant cage
  • Large cages
    • Brahmin muzzle
    • Deathclaw cage
    • Mirelurk cage
    • Radscorpion muzzle
    • Radstag cage
    • Yao guai cage
  • Loonshit
    • Arena contestant - Bluish squad
    • Loonshit contestant - Red team
  • Miscellaneous
    • Beta wave emitter
    • Quitting time siren

Raider

Object list
  • Flags
    • Disciples signal flag Nuka-World (add-on)
    • Pack bespeak flag Nuka-World (add-on)
    • Operators signal flag Nuka-World (add-on)
  • Resources
    • Amplifier Nuka-World (add-on)
    • Nuka-Globe radio transmitter Nuka-World (add-on)
    • Booze even so Nuka-World (add-on)
    • Choice-me-upwards station Nuka-World (add-on)
    • Tribute chest Nuka-World (add-on)
  • Dealers
    • Armor dealer Nuka-World (add-on)
    • Booze joint Nuka-World (add-on)
    • Chems dealer Nuka-World (add-on)
    • Gear dealer Nuka-World (add-on)
    • Outfit dealer Nuka-World (add-on)
    • Weapons dealer Nuka-World (add-on)
  • Operators
    • Operator banner (x2) Nuka-World (add-on)
    • Operator grooming dummy Nuka-World (add-on)
    • Operator animatronic Nuka-World (add-on)
  • The Pack
    • Pack banner (x2) Nuka-World (add-on)
    • Pack mannequin (x3)
    • Pack rad gorilla chair Nuka-World (add-on)
    • Brahmin chair Nuka-World (add-on)
    • Feral ghoul chair Nuka-World (add-on)
    • Brahmin couch Nuka-World (add-on)
  • Disciples
    • Disciple imprint (x2) Nuka-World (add-on)
    • Disciple totem Nuka-World (add-on)
  • Miscellaneous
    • Claret trough Nuka-World (add-on)
    • Broken animatronic (x4) Nuka-World (add-on)
    • Raider pike (x9) Nuka-World (add-on)
    • Muzzle (x2)
    • Spiked pole (x9)

Crafting requirements

Defense

Guard posts

Proper noun Requirements Components Output Form ID
Guard post Assigned settler Steel (4)
Forest (x)
two defense 001A90C4
Guard tower Assigned settler Steel (6)
Wood (12)
2 defense 000192E0
Control mail
Vault-Tec Workshop
Assigned settler Safety (3)
Steel (10)
2 defense 2000519A
Security desk-bound
Vault-Tec Workshop
Assigned settler Steel (four)
Wood (two)
2 defense xx0011E2
Baby-sit post
Vault-Tec Workshop
Assigned settler Steel (half dozen) 2 defence xx0011E6

Turrets

Name Requirements Components Output Form ID
Machine gun turret Circuitry (1)
Gears (2)
Oil (2)
Steel (8)
5 defence 000B3036
Heavy machinegun turret Gun Nut rank 1 Circuitry (2)
Gears (2)
Oil (4)
Steel (x)
viii defense 001167A8
Light amplification by stimulated emission of radiation turret 2 power
Science! rank 1
Aluminum (v)
Circuitry (3)
Fiber optics (4)
Gears (2)
Glass (3)
Nuclear fabric (2)
Spiral (3)
Steel (5)
viii defence force 0019A7F2
Shotgun turret ii power
Gun Nut rank 2
Aluminum (iv)
Circuitry (5)
Gears (4)
Oil (v)
Screw (iv)
Steel (6)
8 defense 0022B183
Spotlight two power Circuitry (1)
Gears (2)
Glass (2)
Oil (1)
Screw (1)
Steel (6)
2 defense 0022B18D
Spotlight - wall mounted
Automatron (add-on)
1 ability Circuitry (ane)
Gears (ii)
Glass (ii)
Oil (1)
Screw (one)
Steel (6)
2 defense ????????
Heavy laser turret two power
Scientific discipline! rank iii
Aluminum (7)
Circuitry (4)
Crystal (4)
Fiber eyes (4)
Gears (3)
Nuclear material (4)
Screw (iv)
Steel (3)
12 defense 0022B59D
Missile turret 2 power
Gun Nut rank 3
Aluminum (6)
Circuitry (6)
Gears (v)
Oil (6)
Screw (5)
Steel (half-dozen)
fifteen defense 0022B184

Traps

Proper noun Requirements Components Output/Result Form ID
Tesla arc Ability Circuitry (1)
Copper (3)
Steel (2)
ii defense
Shoots electricity when powered up.
0020E881
Trap door
Wasteland Workshop
Screw (4)
Steel (2)
Wood (half dozen)
Trap door opens when something steps on information technology. xx000C8C
Radiation emitter Power Pb (two)
Nuclear textile (3)
Spiral (2)
Steel (ii)
two defense 00145713
Flamethrower trap Power Aluminum (four)
Oil (6)
Safety (four)
Spiral (2)
3 defence force
Shoots flame when powered upwardly.
001FE35E
Powered spring trap
Wasteland Workshop
Ability Aluminum (v)
Circuitry (1)
Screw (3)
Spring (two)
Wood (2)
1 defense
When powered, impaling spikes are released.
????????
Spring trap
Wasteland Workshop
Aluminum (v)
Screw (3)
Leap (2)
Wood (ii)
1 defense
Spring-loaded impaling trap.
????????
Sawblade trap
Wasteland Workshop
Ability Aluminum (10)
Circuitry (2)
Gears (two)
Jump (4)
Woods (2)
2 defense
When powered, spinning blades move across the runway.
????????
Spike trap
Wasteland Workshop
Concrete (six)
Gears (three)
Spring (3)
Steel (nine)
1 defense
Pressure plate with embedded spikes.
????????
Stationary gun
Contraptions Workshop
ii power Ceramic (1)
Circuitry (ane)
Copper (2)
Steel (3)
Wood (ane)
3 defense force
Stationary mounted pipage gun which fires while powered.
xx000BDA
Stationary paintball gun
Contraptions Workshop
2 ability Ceramic (1)
Circuitry (1)
Copper (two)
Steel (3)
Wood (1)
Stationary mounted paintball gun which fires while powered. xx000D90

Resources

H2o

Proper name Requirements Components Output Form ID
Water pump Can only be placed in clay. Concrete (1)
Gears (1)
Steel (4)
iii
water
000DB83B
Water pump - powered
Wasteland Workshop
four power.
Tin can simply be placed in dirt.
Ceramic (2)
Copper (four)
Oil (4)
Rubber (8)
Screw (4)
Steel (xv)
10
h2o
twenty000BAD
Water purifier 2 ability.
Tin can only exist placed in water.
Ceramic (2)
Fabric (2)
Copper (2)
Oil (two)
Rubber (5)
Steel (10)
10
water
0002058C
Water purifier - industrial 5 ability
Scientific discipline! rank one.
Tin can only be placed in water.
Ceramic (two)
Cloth (4)
Copper (iv)
Oil (4)
Rubber (x)
Spiral (six)
Steel (twenty)
40
h2o
00119BBA

Nutrient

Name Requirements Components Output Form ID
Carrot (Fallout 4) Assigned settler (harvests up to 12 plants)
Tin can just be placed in dirt
Carrot (ane) 0.5 food ????????
Corn (Fallout 4) Corn (1) 0.5 food ????????
Corn (Fallout 4) (ii) Corn (1) 0.5 nutrient ????????
Gourd Gourd (ane) 0.5 food ????????
Melon (Fallout 4) Melon (1) 0.5 food ????????
Mutfruit plant Assigned settler (harvests upwards to half dozen plants)
Tin only be placed in dirt
Mutfruit (i) i food ????????
Razorgrain (Fallout 4) Assigned settler (harvests upward to 12 plants)
Can merely exist placed in dirt
Razorgrain (1) 0.5 food 0000E004
Razorgrain (Fallout four) (2) Razorgrain (1) 0.v food 0000E004
Tato institute Tato (1) 0.5 food 00088FAC
Tato institute (2) Tato (1) 0.v food 00088FAC

Vault

Name Requirements Components Output Grade ID
Power Cycle yard Vault-Tec Workshop
(Shock)
Assigned settler Copper (4)
Rubber (2)
Screw (3)
Steel (four)
4 power
+ane Stop (when used)
five% per day chance of settler expiry.
xx0049FC
Power Cycle k Vault-Tec Workshop
(Buffout)
Assigned settler Buffout (4)
Copper (4)
Rubber (2)
Screw (3)
Steel (4)
2 power
+1 END (when used)
2% per twenty-four hour period gamble of settler death.
xx004BFB
Power Wheel 1000 Vault-Tec Workshop
(Peaceful)
Assigned settler Copper (four)
Prophylactic (2)
Screw (3)
Steel (4)
2 power
+1 END (when used)
xx004BFD
Phoropter Vault-Tec Workshop
(Subliminal)
6 power
Assigned settler
Aluminum (ii)
Circuitry (2)
Glass (iii)
Nuclear material (v)
Steel (4)
fifteen happiness
+1 PER (when used)
2% per mean solar day chance of settler death.
twenty0053BB
Phoropter Vault-Tec Workshop
(Monitoring)
3 power
Assigned settler
Aluminum (2)
Glass (3)
Nuclear textile (25)
Steel (iv)
5 happiness
+ane PER (when used)
i% per day chance of settler death.
xx0053BC
Phoropter Vault-Tec Workshop
(Middle intendance)
3 power
Assigned settler
Aluminum (2)
Glass (3)
Nuclear material (2)
Steel (4)
10 happiness
+1 PER (when used)
xx0053BD
Soda fountain Vault-Tec Workshop
(Mood enhancer)
2 power
Assigned settler
Glass (3)
Steel (half dozen)
fifteen happiness
xx004F61
Soda fountain Vault-Tec Workshop
(Appetite suppression)
2 power
Assigned settler
Glass (3)
Steel (six)
v happiness
1% per twenty-four hour period chance of settler death.
xx004F60
Soda fountain Vault-Tec Workshop
(Regular caffeination)
ii power
Assigned settler
Drinking glass (three)
Steel (6)
5 happiness
twenty004F5F
Slot machine Vault-Tec Workshop
(Indentured servitude)
i ability Circuitry (2)
Gears (2)
Plastic (3)
Screw (ii)
Steel (4)
iii caps per settler
+1 LCK (when used)
xx0053C2
Slot auto Vault-Tec Workshop
(Customer profiling)
1 power Circuitry (2)
Gears (2)
Drinking glass (2)
Plastic (three)
Screw (2)
Steel (4)
1 cap per settler
v happiness
+1 LCK (when used)
xx0053C3
Slot machine Vault-Tec Workshop
(Lost revenue)
1 power Bottlecap (500)
Circuitry (2)
Gears (2)
Plastic (3)
Screw (2)
Steel (4)
15 happiness
+one LCK (when used)
xx0053C4

Miscellaneous

Proper name Requirements Components Output/Effect Grade ID
Garden plot Wasteland Workshop Fertilizer (ane)
Woods (4)
Used for planting crops. xx000D08
Scavenging station Assigned settler Steel (3)
Woods (v)
Provides actress scavenging production at settlement. 0008674C
Brahmin feed trough Ceramic (viii)
Steel (2)
Attracts Brahmin to settlement, and will tend to stay near their feed trough.
Produces 1 Fertilizer per day.
000A46FB
Bong Steel (iv)
Woods (4)
Gathers nearby settlers when rung. 000C01D0
Siren 1 power Ceramic (3)
Copper (5)
Condom (1)
Steel (nine)
Alerts nearby settlers to danger when triggered. 000C4444
Fast travel target Cloth (2)
Rubber (1)
Only 1 per location. Moves the fast travel arrival point. 001BDDBB
Merchandise caravan post Steel (1)
Forest (four)
Attracts travelling merchants to settlement. 00079305
Pillory Contraptions Workshop Assigned settler Concrete (1)
Forest (4)
"For those who deserve punishment." 20000AAD
Barber chair Vault-Tec Workshop Assigned settler Aluminum (2)
Textile (3)
Steel (2)
Woods (iv)
Used to alter the histrion's pilus style.
+one CHR (when used)
xx0052B5
Surgery chair Vault-Tec Workshop Assigned settler Aluminum (six)
Clarified (4)
Cloth (3)
Wood (3)
Used to alter the actor's facial details.
xx0052B6

Ability

Generators

Object Requirements Components Output Form ID
Generator - pocket-sized Ceramic (1)
Copper (2)
Gears (2)
Condom (2)
Steel (4)
3 power 00030386
Generator - medium Ceramic (1)
Copper (3)
Gears (3)
Rubber (three)
Screw (3)
Steel (7)
5 power 00058837
Generator - large Aluminum (12)
Copper (10)
Gears (vi)
Nuclear textile (3)
Rubber (iv)
Screw (5)
10 power 0011E2C5
Generator - windmill Aluminum (10)
Copper (4)
Gears (2)
Steel (15)
3 power 00239530
Generator - fusion Wasteland Workshop Science! rank 4 Aluminum (25)
Copper (20)
Crystal (viii)
Gears (12)
Nuclear material (12)
Rubber (ii)
Spiral (10)
100 power xx000CCE
Vault-Tec reactor Vault-Tec Workshop Aluminum (15)
Ceramic (ten)
Copper (10)
Nuclear cloth (40)
Rubber (15)
Steel (15)
150 power xx00563F
Vault-Tec super-reactor Vault-Tec Workshop Aluminum (30)
Ceramic (15)
Copper (20)
Nuclear fabric (100)
Safe (xxx)
Steel (xxx)
500 power xx005E71

Connectors & switches

Object Requirements Components Output/Issue Form ID
Ability pylon Ceramic (one)
Copper (2)
Steel (1)
Woods (two)
0015D76F
Ability pylon - large Ability Ceramic (3)
Copper (4)
Condom (i)
Steel (8)
00138BF6
Power conduit
(floor)
Ceramic (two)
Copper (ii)
Steel (2)
????????
Ability conduit
(wall)
Ceramic (2)
Copper (2)
Steel (two)
????????
Ability conduit
(ceiling)
Ceramic (2)
Copper (2)
Steel (2)
????????
Switched power pylon Ability Ceramic (one)
Copper (three)
Rubber (1)
Steel (2)
Forest (two)
????????
Switched power pylon - big Power Ceramic (3)
Copper (5)
Rubber (ane)
Steel (9)
????????
Switch Power Copper (1)
Prophylactic (1)
Steel (2)
????????
Pressure plate Power Copper (iii)
Spring (2)
Steel (3)
00146EB7
Laser tripwire
(brusque)
Power
Scientific discipline! rank 1
Crystal (1)
Cobweb optics (ii)
Fusion cell (6)
Steel (iv)
Transmits power when disarmed.
Requires a continued terminal to access additional functionality.
????????
Laser tripwire
(wide)
Ability
Scientific discipline! rank ane
Crystal (1)
Cobweb optics (2)
Fusion prison cell (6)
Steel (four)
Transmits power when disarmed.
Requires a connected terminal to access boosted functionality.
????????
Delayed off switch Power Ceramic (1)
Copper (two)
Wood (2)
Stops transmitting ability after a brusk delay.
Requires a terminal to change the filibuster.
????????
Delayed on switch Power Ceramic (1)
Copper (2)
Wood (two)
Transmits power after a short delay.
Requires a connected last to change the delay.
????????
Interval switch Power Ceramic (1)
Copper (2)
Forest (two)
Switches on and off repeatedly.
Requires a connected terminal to change the on/off intervals.
????????
Firing target pulse Contraptions Workshop Power Ceramic (1)
Circuitry (ane)
Copper (ii)
Steel (3)
Woods (one)
Switches power on briefly when struck. ????????
Firing target toggle Contraptions Workshop Power Ceramic (i)
Circuitry (1)
Copper (2)
Steel (3)
Forest (i)
Switches power on or off each time information technology is struck. ????????
Power counter Power Ceramic (1)
Copper (1)
Steel (ii)
Wood (one)
Transmits power briefly subsequently cycling power 10 times.
Requires a continued last to alter the max count.
????????
Vault power conduit Vault-Tec Workshop Ceramic (ii)
Copper (ii)
Steel (2)
Tin exist snapped on to Vault structures to transmit power from them. ????????
Power conduit Vault-Tec Workshop
(floor)
Ceramic (1)
Copper (2)
Steel (1)
????????
Power conduit Vault-Tec Workshop
(wall)
Ceramic (1)
Copper (2)
Steel (ane)
????????
Power conduit Vault-Tec Workshop
(ceiling)
Ceramic (ane)
Copper (ii)
Steel (ane)
????????

Conduit

Object Components Output/Effect Form ID
Conduit junction Contraptions Workshop
(4-point)
Copper (1)
Prophylactic (1)
Steel (2)
????????
Conduit junction Contraptions Workshop
(3-indicate)
Copper (i)
Rubber (1)
Steel (two)
????????
Conduit junction Contraptions Workshop
(2-point corner)
Copper (1)
Prophylactic (one)
Steel (two)
????????
Conduit junction Contraptions Workshop
(two-point direct)
Copper (ane)
Rubber (ane)
Steel (2)
????????
Conduit junction Contraptions Workshop
(iv-point w/ wire connector)
Copper (1)
Rubber (1)
Steel (2)
????????
Conduit junction Contraptions Workshop
(three-point w/ wire connector)
Copper (ane)
Safety (1)
Steel (2)
????????
Conduit junction Contraptions Workshop
(two-betoken corner westward/ wire connector)
Copper (i)
Rubber (i)
Steel (2)
????????
Conduit junction Contraptions Workshop
(2-signal direct w/ wire connector)
Copper (1)
Rubber (1)
Steel (2)
????????
Conduit junction Contraptions Workshop
(1-point w/ wire connector)
Copper (1)
Prophylactic (one)
Steel (ii)
????????
Conduit - power radiator Contraptions Workshop
(i-indicate)
Copper (1)
Rubber (ane)
Steel (2)
Emits radiant power ????????
Conduit light Contraptions Workshop
(4-point)
Copper (1)
Rubber (i)
Steel (2)
????????
Conduit Contraptions Workshop
(short-length)
Copper (one)
Rubber (1)
Steel (2)
????????
Conduit Contraptions Workshop
(medium-length)
Copper (1)
Rubber (1)
Steel (2)
????????
Conduit Contraptions Workshop
(long-length)
Copper (1)
Rubber (i)
Steel (two)
????????
Conduit Contraptions Workshop
(curved bend)
Copper (1)
Safe (i)
Steel (2)
????????
Conduit Contraptions Workshop
(long-curved bend)
Copper (1)
Rubber (1)
Steel (2)
????????
Conduit Contraptions Workshop
(short-curved bend)
Copper (1)
Safety (1)
Steel (2)
????????
Conduit Contraptions Workshop
(vertical floor-to-ceiling)
Copper (i)
Prophylactic (one)
Steel (2)
????????
Conduit - wall pass-through Contraptions Workshop
(vertical flooring-to-ceiling w/ wire connector)
Copper (1)
Prophylactic (1)
Steel (ii)
????????
Conduit Contraptions Workshop
(long vertical floor-to-ceiling)
Copper (i)
Rubber (one)
Steel (ii)
????????
Conduit - wall pass-through Contraptions Workshop
(long vertical floor-to-ceiling w/ wire connector)
Copper (1)
Safety (ane)
Steel (2)
????????
Conduit junction Contraptions Workshop
(iv-indicate ceiling w/ wire connector)
Copper (1)
Rubber (1)
Steel (2)
????????
Conduit junction Contraptions Workshop
(3-betoken ceiling w/ wire connector)
Copper (i)
Prophylactic (1)
Steel (2)
????????
Conduit junction Contraptions Workshop
(2-signal ceiling corner westward/ wire connector)
Copper (1)
Rubber (1)
Steel (2)
????????
Conduit junction Contraptions Workshop
(2-indicate ceiling directly west/ wire connector)
Copper (1)
Condom (1)
Steel (ii)
????????
Conduit junction Contraptions Workshop
(1-point ceiling w/ wire connector)
Copper (i)
Rubber (1)
Steel (2)
????????
Conduit - power radiator Contraptions Workshop
(1-point ceiling)
Copper (one)
Rubber (i)
Steel (ii)
Emits radiant power ????????
Conduit low-cal Contraptions Workshop
(4-betoken ceiling)
Copper (one)
Rubber (ane)
Steel (2)
????????
Conduit switch Contraptions Workshop
(3-signal)
Copper (1)
Condom (1)
Steel (two)
????????

Lights

Object Requirements Components Class ID
Lightbulb Radiant power Copper (ane)
Glass (ane)
Steel (ii)
000560DF
Industrial wall light Radiant power Copper (1)
Glass (1)
Steel (2)
????????
Cage wall low-cal Wasteland Workshop Radiant power Copper (1)
Glass (one)
Steel (2)
????????
Construction low-cal 1 power Copper (1)
Glass (2)
Steel (4)
000D38D4
Street calorie-free Wasteland Workshop 1 ability Copper (ii)
Drinking glass (ii)
Steel (20)
????????
Street light (2) Wasteland Workshop 1 power Copper (2)
Glass (2)
Steel (20)
????????
Street light (3) Wasteland Workshop 1 power Copper (2)
Glass (2)
Steel (20)
????????
Traffic light Wasteland Workshop Radiant ability Copper (ii)
Drinking glass (2)
Steel (four)
????????
Table lamp blue Wasteland Workshop Radiant power Ceramic (ane)
Copper (1)
Glass (i)
Steel (2)
????????
Yellow tabular array lamp Wasteland Workshop Radiant power Ceramic (i)
Copper (one)
Glass (ane)
Steel (2)
????????
Ceiling light Wasteland Workshop Radiant ability Copper (1)
Glass (1)
Steel (2)
????????
Wall light Wasteland Workshop Radiant ability Copper (1)
Glass (1)
Steel (2)
????????
Wall light (two) Wasteland Workshop Radiant power Copper (i)
Drinking glass (1)
Steel (2)
????????
Fancy wall calorie-free Wasteland Workshop Radiant power Copper (one)
Glass (1)
Steel (ii)
????????
Fancy wall light (2) Wasteland Workshop Radiant power Copper (1)
Glass (one)
Steel (2)
????????
String of lights Wasteland Workshop Radiant power Copper (ane)
Glass (1)
Steel (two)
????????
Ceiling fan Radiant power Copper (one)
Gears (1)
Drinking glass (1)
Steel (2)
Wood (1)
????????
Fluorescent light Wasteland Workshop Radiant ability Copper (1)
Glass (one)
Steel (2)
????????
Lamp Radiant ability Copper (1)
Glass (one)
Steel (2)
????????
Subway lite Wasteland Workshop Radiant ability Copper (1)
Glass (1)
Steel (2)
????????
Track light Wasteland Workshop Radiant power Copper (one)
Drinking glass (ane)
Steel (2)
????????
Track light (2) Wasteland Workshop Radiant power Copper (1)
Glass (1)
Steel (2)
????????
Rail light ground Wasteland Workshop Radiant power Copper (1)
Glass (1)
Steel (2)
????????
Lamp (2) Sentry Fences #2
Radiant power
Copper (1)
Glass (1)
Steel (2)
????????
Lamp (3) Scout Fences #2
Radiant power
Copper (1)
Glass (one)
Steel (2)
????????
Lamp (four) Lookout man Fences #ii
Radiant power
Copper (1)
Glass (1)
Steel (2)
????????
Lamp (five) Spotter Fences #2
Radiant power
Copper (1)
Glass (1)
Steel (ii)
????????
Lamp (vi) Lookout Fences #2
Radiant power
Copper (i)
Glass (1)
Steel (two)
????????
Lamp (7) Picket Fences #2
Radiant power
Copper (one)
Glass (one)
Steel (2)
????????
Lamp (viii) Picket Fences #2
Radiant ability
Copper (i)
Drinking glass (1)
Steel (2)
????????
Lamp (ix) Scout Fences #2
Radiant power
Copper (1)
Glass (1)
Steel (ii)
????????
Lamp (10) Picket Fences #two
Radiant power
Copper (1)
Glass (1)
Steel (two)
????????
Lamp (11) Lookout Fences #2
Radiant power
Copper (1)
Glass (1)
Steel (2)
????????
Lamp (12) Lookout Fences #2
Radiant power
Copper (one)
Glass (1)
Steel (2)
????????
Mirror ball Radiant power Copper (i)
Glass (6)
Steel (2)
????????
Street light (ii) Nuka-World (add-on) Radiant power Copper (two)
Glass (2)
Steel (6)
????????
Street light (3) Nuka-World (add-on) Radiant power Copper (2)
Glass (ii)
Steel (half dozen)
????????
Street lite (4) Nuka-World (add-on) Radiant ability Copper (2)
Glass (2)
Steel (vi)
????????
Street light (5) Nuka-World (add-on) Radiant power Copper (2)
Glass (2)
Steel (6)
????????
Strobe low-cal Radiant power
Science! rank 1
Circuitry (1)
Copper (i)
Glass (1)
Steel (ii)
????????
Wall lite - white Vault-Tec Workshop Radiant power Copper (1)
Drinking glass (1)
Steel (one)
????????
Wall light - cerise Vault-Tec Workshop Radiant ability Copper (1)
Drinking glass (one)
Steel (i)
????????
Wall light - greenish Vault-Tec Workshop Radiant power Copper (one)
Glass (1)
Steel (i)
????????
Fluorescent ceiling calorie-free Vault-Tec Workshop Radiant ability Copper (i)
Glass (1)
Steel (1)
????????
Fluorescent ceiling light (2) Vault-Tec Workshop Radiant power Copper (1)
Glass (one)
Steel (2)
????????
Fluorescent ceiling light (3) Vault-Tec Workshop Radiant power Copper (one)
Drinking glass (1)
Steel (2)
????????
Fluorescent ceiling low-cal (iv) Vault-Tec Workshop Radiant power Copper (1)
Glass (1)
Steel (ii)
????????
Fluorescent ceiling light (five) Vault-Tec Workshop Radiant power Copper (one)
Glass (1)
Steel (2)
????????
Fluorescent wall light Vault-Tec Workshop Radiant power Copper (i)
Glass (1)
Steel (2)
????????
Fluorescent wall low-cal (ii) Vault-Tec Workshop Radiant ability Copper (1)
Glass (1)
Steel (ii)
????????

Miscellaneous

Object Requirements Components Output/Effect Form ID
Recruitment radio beacon 1 power Ceramic (3)
Circuitry (2)
Copper (6)
Crystal (two)
Safety (ane)
Steel (10)
Attracts new settlers to your settlement when turned on. 0002A193
Terminal ane ability Aluminum (four)
Circuitry (2)
Copper (two)
Safe (ii)
Access additional functionality on continued objects. ????????
Lightbox ane power Copper (1)
Glass (1)
Steel (2)
Requires a continued final to access additional functionality. 000001F7
Lightbox Wasteland Workshop
(small-scale)
Radiant power Copper (1)
Glass (1)
Steel (2)
Requires a continued concluding to access boosted functionality. 001101DC
Vault-Tec Population Management System Vault-Tec Workshop 1 power Aluminum (iv)
Circuitry (2)
Copper (2)
Prophylactic (2)
Manages settler tasks and tracks the location of bachelor companions.
Access additional functionality on connected objects.
20003CF4
Pitching machine Contraptions Workshop three power Copper (1)
Rubber (two)
Leap (one)
Steel (3)
Woods (1)
Launches small objects from its inventory when powered. xx000A1E
Junk mortar Contraptions Workshop Power Steel (8) Fires objects dropped inside it when powered. twenty000C25
Firework mortar Contraptions Workshop Power Asbestos (1)
Steel (2)
Wood (2)
Launches firework shells when powered. xx0008CE
Firework mortar (angled) Contraptions Workshop Ability Asbestos (1)
Steel (2)
Wood (2)
Launches firework shells when powered. xx000A48
Hoop switch Contraptions Workshop Ability Copper (2)
Steel (10)
Switches power on briefly when triggered. xx??????
Hoop switch Contraptions Workshop
(wall-mounted)
Power Copper (2)
Steel (4)
Switches power on briefly when triggered. xx??????
Powered speaker 1 ability Circuitry (1)
Copper (ane)
Steel (two)
Wood (ane)
Plays a musical tone when powered.
Requires a connected concluding to modify the pitch.
????????
Powered speaker (pulse vibrato) Contraptions Workshop 1 ability Circuitry (1)
Copper (1)
Steel (2)
Wood (ane)
Plays a musical tone when powered.
Requires a connected last to alter the pitch.
xx??????
Powered speaker (sine) Contraptions Workshop 1 ability Circuitry (ane)
Copper (1)
Steel (2)
Wood (i)
Plays a musical tone when powered.
Requires a connected terminal to change the pitch.
xx??????
Powered speaker (square) Contraptions Workshop 1 power Circuitry (i)
Copper (i)
Steel (2)
Wood (i)
Plays a musical tone when powered.
Requires a continued terminal to change the pitch.
xx??????
Powered speaker (triangle) Contraptions Workshop 1 power Circuitry (1)
Copper (1)
Steel (2)
Wood (i)
Plays a musical tone when powered.
Requires a connected last to change the pitch.
xx??????
Powered speaker (blip) Contraptions Workshop i ability Circuitry (ane)
Copper (ane)
Steel (2)
Wood (1)
Plays an result when powered.
Requires a connected terminal to change the sound.
xx??????
Powered speaker (explosions) Contraptions Workshop 1 power Circuitry (one)
Copper (1)
Steel (2)
Wood (1)
Plays an outcome when powered.
Requires a connected final to change the audio.
20??????
Powered speaker (percussion) Contraptions Workshop ane power Circuitry (1)
Copper (1)
Steel (2)
Wood (1)
Plays an effect when powered.
Requires a continued terminal to alter the audio.
xx??????
Cycling calorie-free Wasteland Workshop 1 power Copper (1)
Drinking glass (1)
Steel (2)
Requires a connected last to access additional functionality. xx??????
Oversized Nixie tube Wasteland Workshop Power Ceramic (i)
Copper (4)
Steel (1)
xx000E8B
Decontamination arch Wasteland Workshop two power Aluminum (viii)
Circuitry (4)
Copper (iv)
Fiber optics (6)
Safety (five)
Clears radiation impairment when powered. xx000C03

Resource: Power

Type Proper name Requirements Components Output Class ID
Generators Generator - pocket-size 1x Ceramic
2x Copper
2x Gears
4x Steel
2x Rubber
3 ????????
Generator - medium 1x Ceramic
3x Copper
3x Gears
3x Spiral
7x Steel
3x Rubber
5 ????????
Generator - large Scientific discipline! rank one 12x Aluminum
10x Copper
6x Gears
3x Nuclear material
5x Screw
4x Safe
x ????????
Generator - windmill 10x Aluminum
4x Copper
2x Gears
15x Steel
three 00239530
Generator - fusion Wasteland Workshop Science! rank 4 25x Aluminum
20x Copper
2xCrystal
12x Gears
12x Nuclear cloth
10x Screw
2x Rubber
100 xx000CCE
Connectors & switches Power pylon 1x Ceramic
2x Copper
1x Steel
2x Forest
????????
Ability pylon - large Ability connection 3x Ceramic
4x Copper
1x Condom
8x Steel
????????
Power conduit 2x Ceramic
2x Copper
2x Steel
????????
Switched power pylon Power connection 1x Ceramic
3x Copper
1x Prophylactic
2x Steel
2x Wood
????????
Switched power pylon - large Power connection 3x Ceramic
5x Copper
1x Rubber
9x Steel
????????
Switch Power connection 1x Copper
2x Steel
1x Rubber
????????
Pressure plate Power connectedness 3x Copper
2x Leap
3x Steel
????????
Laser tripwire Power connection 1x Crystal
2x Fiber eyes
6x Fusion cell
4x Steel
????????
Delayed off switch Ability connectedness 1x Ceramic
2x Copper
2x Forest
????????
Delayed on switch Ability connectedness 1x Ceramic
2x Copper
2x Wood
????????
Interval switch Ability connection 1x Ceramic
2x Copper
2x Woods
????????
Ability counter

Briefly transmits power later on cycling ability 10 times. Used to create automated and timed systems.

Ability connection 1x Ceramic
1x Copper
2x Steel
1x Woods
????????
Lights Construction light 1 power 1x Copper
2x Glass
4x Steel
????????
Miscellaneous Recruitment Radio Beacon 1 ability 3x Ceramic
2x Circuitry
6x Copper
2x Crystal
1x Safe
10x Steel
????????
Last 1 power
Hacker Rank one
4x Aluminum
2x Circuitry
2x Copper
2x Rubber
2x Screw
????????
Lightbox 1 power 1x Copper
1x Glass
2x Steel
????????
Lightbox Wasteland Workshop i power 1x Copper
1x Drinking glass
2x Steel
xx??????
Powered Speaker 1 power 1x Circuitry
1x Copper
2x Steel
1x Wood
????????
Cycling Light Wasteland Workshop one power 1x Copper
1x Drinking glass
2x Steel
xx??????
Oversized Nixie Tube Wasteland Workshop 1 power 6x Ceramic
1x Copper
2x Steel
xx??????
Decontamination Arch Wasteland Workshop 1 power 8x Aluminum
4x Circuitry
4x Copper
6x Cobweb optics
5x Safety
20??????

Unlockable settlement items

Structures

Fabric Category Proper name Components Form ID
Wood Prefabs Corner 15x Woods
12x Steel
????????
Corner [extended] 20x Wood
15x Steel
????????
Flooring and roof 10x Wood
10x Steel
????????
Flooring and roof [slanted roof] 10x Woods
10x Steel
????????
Hallway 12x Wood
10x Steel
????????
Hallway stop 14x Wood
10x Steel
????????
Large shack 40x Wood
20x Steel
????????
Small shack 30x Forest
20x Steel
????????
Wall and roof 12x Woods
10x Steel
????????
Wall and roof [extended] 16x Wood
10x Steel
????????
Floors Shack floor 8x Wood
2x Steel
????????
Shack floor [ii] 7x Forest
2x Steel
????????
Shack foundation 12x Wood
3x concrete
????????
Shack foundation [two] 12x Forest
3x physical
????????
Shack stairwell 12x Wood
2x Steel
????????
Shack upper floor 8x Wood
2x Steel
????????
Floor - small 3x Wood
1x Steel
????????
Floor - small [2] 3x Wood
1x Steel
????????
Floor - small [3] 3x Forest
1x Steel
????????
Floor - small-scale [4] 3x Woods
1x Steel
????????
Floor - small [five] 3x Wood
1x Steel
????????
Walls Shack wall 3x Wood
4x Steel
????????
Shack wall - doorway 5x Forest
4x Steel
????????
Shack wall - outer cap 4x Wood
9x Steel
????????
Shack wall corner [outside] 12x Wood
8x Steel
????????
Shack wall corner [within] 5x Wood
8x Steel
????????
Shack wall corner [inside 2] 6x Wood
3x Steel
????????
Shack wall and roof 5x Wood
4x Steel
????????
Shack wall and roof [2] 4x Forest
4x Steel
2x cloth
????????
Wall 8x Forest
5x Steel
????????
Wall [2] 5x Wood
9x Steel
????????
Wall [3] 8x Wood
5x Steel
????????
Wall [4] 5x Wood
9x Steel
????????
Wall [5] 8x Forest
5x Steel
????????
Wall [half dozen] 8x Wood
5x Steel
????????
Wall [seven] 8x Wood
5x Steel
????????
Wall [viii] 5x Woods
9x Steel
????????
Wall - corner 7x Wood
3x Steel
????????
Wall - corner [2] 10x Forest
4x Steel
????????
Wall - corner [3] 10x Wood
4x Steel
????????
Wall - corner [iv] 7x Woods
3x Steel
????????
Wall - corner [v] 10x Wood
4x Steel
????????
Wall - corner [six] 7x Wood
3x Steel
????????
Wall - end 4x Wood
1x Steel
????????
Wall - end [2] 4x Wood
1x Steel
????????
Wall - small 8x Wood
2x Steel
????????
Wall - pocket-sized [2] 8x Wood
2x Steel
????????
Wall - small [3] 8x Wood
2x Steel
????????
Wall - small [four] 4x Forest
9x Steel
????????
Wall - modest [5] 4x Wood
9x Steel
????????
Roofs Shack roof 4x Wood
6x Steel
????????
Miscellaneous Door 3x Wood
3x Steel
1x Spiral
????????

Furniture

Category Proper noun Components Form ID
Beds Bed 4x steel
5x cloth
1x screw
????????
Mattress (Fallout four) 5x material ????????
Chairs Aeroplane seat (triple) 8x cloth
5x aluminum
2x screw
????????
Airplane seat (double) 6x textile
4x aluminum
2x spiral
????????
Airplane seat (single) 4x material
3x aluminum
1x screw
????????
Chair 4x Wood
4x cloth
????????
4x Wood
2x cloth
????????
Containers Chiffonier 3x Screw
2x Steel
????????
Shelves Magazine rack 1x Spiral
4x Steel
????????
Bookcase 3x Woods
1x Steel
????????

Decorations

Type Category Proper noun Components Class ID
Wall decorations Mounted creatures Diverse animals 1x Wood
2x cloth
diverse animal parts
????????
Flags U.S. Flag
Minutemen flag
Railroad flag
Institute flag
Brotherhood of Steel flag
5x cloth ????????
Flooring coverings Floor mats 2x cloth
1x safety
????????
Miscellaneous Ice maker 4x Steel
1x Rubber
????????
Doghouse 3x Wood
1x Steel
????????

Special

Category Proper name Requirements Components Output Form ID
Special Artillery slice i Person 4x Oil
4x Screw
6x Gears
5x Spring
16x Steel
4x Concrete
4x Forest
half dozen Defense ????????
Special Mama White potato's chair ? ? ? ????????
Special Beam emitter ? ? ? ????????
Special Control console ? ? ? ????????
Special Reflector platform ? ? ? ????????
Special Relay dish ? ? ? ????????
Special Eyebot pod Automatron (add-on) vi ability 2x Copper
4x Circuitry
6x Aluminum
2x Fiber eyes
2x Nuclear material
xx003ECA
Special Robot workbench Automatron (add-on) 6x Gears
4x Oil
4x Spiral
4x Plastic
12x Aluminum
6x Fiberglass
3x Circuitry
4x Nuclear material
xx001F16

Stores and Shops

Stores are shops where the Sole Survivor can buy, sell and barter items. The stores must accept a settler assigned to allow trading and passive production of caps. Passive production of caps is capped at a maximum of fifty/24-hour interval per settlement. Caps values given here are indicative, and will vary slightly each fourth dimension the inventory is refreshed. Some caps values listed hither may include the effect of the Spoken communication bobblehead (+100 caps). For more information encounter the commodity on stores.

Store Type Materials Perk Req. Business Hours Caps Medical Aid Ammo Apparel Misc Weapons Junk Good Trader
Trader stand up 300 Bottlecap, 3 Steel, v Wood
1 Settler
Local Leader two 8am - 8pm 226 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk
Trader shop 600 Bottlecap, 3 Steel, 5 Forest
i Settler
Local Leader 2 24hrs 258 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk
Trading emporium¹ 1500 Bottlecap, iii Steel, 5 Wood
1 Settler
Cap Collector two
Local Leader 2
7am - 10pm 239 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk Tina De Luca, Trader Rylee, Vault-Tec rep
Armor stand 500 Bottlecap, iii Steel, 5 Wood
1 Settler
Local Leader 24hrs Medical services Aid Ammo Apparel Miscellaneous Weapons Junk
Armor shop thousand Bottlecap, 3 Steel, five Woods
ane Settler
Local Leader 2 8am - 8pm 390 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk
Armor emporium¹ 3000 Bottlecap, 3 Steel, 5 Woods
1 Settler
Cap Collector 2
Local Leader two
7am - 10pm 344 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk The Scribe
Weapons stand up 500 Bottlecap, three Steel, five Forest
1 Settler
Local Leader 2 8am - 8pm 254 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk
Weapons shop 1000 Bottlecap, 3 Steel, five Wood
1 Settler
Local Leader 2 24hrs Medical services Aid Ammo Apparel Miscellaneous Weapons Junk
Weapons emporium¹ 3000 Bottlecap, 3 Steel, 5 Wood
1 Settler
Cap Collector 2
Local Leader 2
7am - 10pm 347 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk Smile Larry
Nutrient & drink stand up 250 Bottlecap, 3 Steel, 5 Wood
1 Settler
Local Leader 2 24hrs 242 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk
Food & drink shop² 500 Bottlecap, 3 Steel, 5 Wood
1 Settler
Local Leader ii 24hrs 240 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk
Nutrient & drink restaurant¹ 1500 Bottlecap, 3 Steel, 5 Wood
1 Settler
Cap Collector 2
Local Leader ii
7am - 10pm 128 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk Ron Staples
First aid station 600 Bottlecap, three Steel, five Wood
1 Settler
Local Leader 2
Medic 1
8am - 8pm 522 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk
Clinic shop 1200 Bottlecap, iii Steel, 5 Wood
1 Settler
Local Leader 2
Medic 1
8am - 8pm 243 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk
Surgery centre¹ 1800 Bottlecap, three Steel, 5 Forest
1 Settler
Local Leader 2
Medic 1
7am - 10pm 352 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk Doc Anderson
Clothing stand 200 Bottlecap, 3 Steel, v Woods
ane Settler
Local Leader two 8am - 8pm 251 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk
Wear shop 400 Bottlecap, 3 Steel, 5 Woods
i Settler
Local Leader 2 8am - 8pm 131 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk
Article of clothing emporium¹ 1000 Bottlecap, iii Steel, 5 Wood
1 Settler
Cap Collector ii
Local Leader 2
7am - 10pm 141 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk Anne Hargraves
¹Adding the advisable proficient trader volition unlock the level four merchant.
²Can also be labelled 'Bar' depending on localization.
In the Far Harbor add-on, medical stores practice non provide medical services

Cages (Wasteland Workshop)

Cage Size Name Build Requirements Repair Requirements Power Requirements Scrap Form ID
Modest True cat cage 6x Steel
1x Copper
2x softshell mirelurk meat
1x steel
1x softshell mirelurk meat
1 3x steel
1x softshell mirelurk meat
twenty00081D
Dog muzzle 6x Steel
1x Copper
3x canned dog food
1x steel
1x canned domestic dog food
1 3x steel
1x canned domestic dog food
twenty000813
Mole rat cage 6x Steel
1x Copper
4x radroach meat
1x steel
1x radroach meat
i 3x steel
2x radroach meat
xx000837
Mutant hound cage 6x Steel
1x Copper
2x brahmin meat
1x steel
1x brahmin meat
one 3x steel
1x brahmin meat
twenty000C80
Medium Feral ghoul cage 10x Steel
2x Copper
4x mongrel canis familiaris meat
1x steel
1x copper
1x mongrel dog meat
1 5x steel
2x mongrel domestic dog meat
xx000833
Gorilla muzzle [i] [2] 16x Steel
4x Copper
4x Gears
5x wild mutfruit
1x steel
1x copper
1x gears
1x wild mutfruit
one 8x steel
1x copper
1x gears
2x wild mutfruit
xx000978
Gunner cage 10x Steel
2x Copper
500x bottle caps
1x steel
1x copper
50x bottle caps
1 5x steel
250x canteen caps
xx00081A
Insect cage 10x Steel
2x Copper
4x mole rat meat
1x steel
1x copper
1x mole rat meat
i 5x steel
2x mole rat meat
twenty000844
Raider cage 10x Steel
2x Copper
6x jet
1x steel
1x copper
1x jet
one 5x steel
3x jet
xx000810
Super mutant cage 10x Steel
2x Copper
5x brahmin meat
1x steel
1x copper
1x brahmin meat
1 5x steel
2x brahmin meat
xx00080E
Large Brahmin muzzle 16x Steel
4x Copper
4x Gears
4x razorgrain
1x steel
1x copper
1x gears
1x razorgrain
i 8x steel
1x copper
1x gears
2x razorgrain
xx000818
Deathclaw cage 16x Steel
4x Copper
4x Gears
4x yao guai meat
1x steel
1x copper
1x gears
1x yao guai meat
1 8x steel
1x copper
1x gears
2x yao guai meat
xx000817
Mirelurk cage 16x Steel
4x Copper
4x Gears
4x mirelurk egg
1x steel
1x copper
1x gears
1x mirelurk egg
1 8x steel
1x copper
1x gears
2x mirelurk egg
xx000808
Radscorpion muzzle 16x Steel
4x Copper
4x Gears
4x stingwing meat
1x steel
1x copper
1x gears
1x stingwing meat
1 8x steel
1x copper
1x gears
2x stingwing meat
xx00082D
Radstag cage 16x Steel
4x Copper
4x Gears
4x carrot
1x steel
1x copper
1x gears
1x carrot
ane 8x steel
1x copper
1x gears
2x carrot
xx00082E
Yao guai cage 16x Steel
4x Copper
4x Gears
4x radstag meat
1x steel
1x copper
1x gears
1x radstag meat
1 8x steel
1x copper
1x gears
2x radstag meat
xx000805

Arena (Wasteland Workshop)

Category Name Build Requirements Power Requirements Form ID
Contestant platforms Blue squad 4x Wood
10x Steel
xx??????
Red squad 4x Woods
10x Steel
xx??????
Miscellaneous Beta wave emitter[3] 5x copper
8x aluminum
4x crystal
3x circuitry
5x nuclear cloth
2x rubber
ane 20??????
Quitting time siren 3x copper
12x steel
1x condom
2x circuitry
3x drinking glass
1 20??????

References

  1. Requires that the Sole Survivor evacuate the Constitute during The Nuclear Selection.
  2. The gorilla cage is non necessary to obtain the Trapper achievement/trophy.
  3. Requires Rank 1 of Animal Friend and Rank 1 of Wasteland Whisperer.

Crafting in Fallout 4

Can You Add Door To Existing Structure In Fallout 4,

Source: https://fallout.fandom.com/wiki/Fallout_4_settlement_objects

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