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Dying Light 2 How To Get To Downtown

Dying Light 2 Stay Human (DL2) has 9 Metro Station Locations (Fast Travel Points). Finding and activating all Metro Stations unlocks the Tube Map trophy or accomplishment.

None of these Points of Interest Collectibles are missable. You can still notice all of them subsequently the story in free-roam. Metro Stations require you to enter an underground station (preferably at nighttime when there are fewer enemies inside) and restore ability by activating some generators. There is usually a locked door that requires a lockpick, behind it you lot observe a switch that must be activated, and an lift shaft y'all must climb down. This leads to the basement where three-5 power generators must be activated, then a last generator gets marked in the centre of the room. Activate the concluding one to restore ability to the elevator, then ride the elevator upward to the Metro floor and flip the switch to restore power to the unabridged Metro Station. This will "actuate" the station, it gets marked by a green icon on the map and can be used as a fast travel point. Simply hover over information technology on the map and press :square: (PlayStation) / :x1: (Xbox) /:y2: (Switch) to fast travel.

Each Metro Station besides contains an Inhibitor in the room where y'all finish (room with bed in it). Except the start Metro which is an automatic story unlock.

Commune: Trinity

Metro #1: The Holy Trinity
Automatically unlocked by completing 10th Main Story Quest "Let's Waltz". Cannot be missed, story-related. You can't activate information technology manually, this Metro gets automatically activated during the Story. It'south locked earlier in the game.

District: Houndfield

Metro #2: Hayward Square
Climb through the pigsty in the wooden boards at the metro entrance, then head downstairs and open the gates. Once you're in the metro, go to the far left room on the ground flooring (or follow the yellowish lines on the ground / yellow arrows on walls that show the direction). In that far left room is another gate you can lift up. If you are quick y'all can run by all enemies and lift the gate before they can attack yous. Crawl under the obstacle behind that gate and advance to the next section where the trains are. Head through the trains to the other side and become to left (utilise Survival Instinct to run into orange marker that shows the way). At the cease of the railroad train section is a locked door, use a lockpick to open it, so use the breaker box behind information technology and drop down the elevator shaft. Drop to the very lesser of the lift shaft, which brings you to a room with 4 more power switches to activate. Y'all demand to parkour around this room to activate them. Jump between the bridges / broken stairs / ladders etc. at the pinnacle of the room. It'south best to start with the power switches to the correct from where you enter and then go around the room in a circular motion. Once they're all activated you need to activate the main breaker box in the center of the area at the bottom of the elevator. So call the elevator (press elevator button). In the elevator printing the push that brings you to the metro station floor (non power room floor). When y'all leave the lift flip the last switch and the metro station will be unlocked. Also option up the Inhibitor in the room where yous end up, where the bed is.

Commune: Downtown

Metro #3: Downtown Courtroom
Automatically unlocked by completing 10th Master Story Quest "Let's Waltz". Cannot exist missed, story-related. You can't actuate it manually, this Metro gets automatically activated during the Story. This ane is known to have a buggy map icon as it turns into a ("?") question marker again on the map later, but when you rediscover it, it can be used for fast travel over again.

District: The Wharf

Metro #iv: Waterside
Run through the Metro until you reach the locked door (requires lockpick to open), it should have an orange marker when using Survival Instinct. Actuate the power backside that door, then drop downwardly the elevator to the very bottom. You must activate 4 power generators in the basement. Ane is in a chemical expanse to the correct, but you tin simply rush through the chemicals and speedily blitz back. Two generators are in the principal area college upwardly, tin can climb up the broken bridges / staircases. The last ane requires you to climb a wall (xanthous ledges) to a balcony. From the balcony you tin leap to the yellow ledges at the top of the wall and shimmy left, then pull yourself up. This leads to the fenced-off back expanse where the last generator is. Once all four are activated go back to the center of the room and turn on the final generator, and so take the elevator to the tiptop, flip the switch in that location and the Metro will be unlocked. Also pick up the Inhibitor in the room where you lot stop upwards, where the bed is.

District: New Dawn Park

Metro #5: Newalls Crossing
Run through the Metro until y'all reach the locked door (requires lockpick to open up), it should have an orange marking when using Survival Instinct. Activate the switch behind this door, then drib downward to the very lesser of the lift. In the basement activate the 3 power generators, they are all piece of cake to achieve. And then the quaternary generator gets marked in the center of the room, activate it, telephone call the elevator, ride elevator to the top, flip the switch after leaving elevator and the Metro will be unlocked. Besides option up the Inhibitor in the room where yous end up, where the bed is.

Commune: Garrison

Metro #6: VNC Tower
This one is quick and doesn't crave any parkouring or turning on any generators. But run by the homo enemies inside the metro and open the lockpick door at the end, then flip the switch behind the door and y'all're all done. You can lure the enemies back to the entrance of the Metro and then quickly run back to the lockpick door, if y'all're quick enough you can open up the door before the enemies grab up to you. This way you don't need to impale them and save your weapon durability. Also pick upwardly the Inhibitor in the room where you finish upwardly, where the bed is.

District: Muddy Grounds

Metro #vii: Male monarch William Bridge
Kickoff y'all must run by the human enemies and lockpick the door at the end (marked with orangish icon in Survival Instinct). You lot can run forth the left side of the area and climb over the train next to the locked door, this mode you can sneak by the enemies and lockpick the door before they attack. Use the switch behind the door, drop to the lesser of the lift shaft, and actuate the 4 ability generators in the basement. It's easiest to go around the right side first and circle around the room clockwise from one generator to the side by side. Later all are activated, the concluding generator gets marked in the center of the room, activate it, ride the elevator to the upper floor and flip the switch when leaving the elevator to actuate the Metro Station. Likewise pick upwards the Inhibitor in the room where you end upwardly, where the bed is.

District: Saint Paul Isle

Metro #viii: Cathedral
Equally usual, run past the infected to the locked door, utilize lockpick, utilise power switch backside door, drib down the elevator shaft. This time there are 5 power generators to turn on. Information technology'southward best to circle around the correct side and go clockwise from ane generator to the side by side. And so activate the sixth generator in the eye of the room, ride the elevator to the peak and use the terminal switch after leaving the elevator. Also pick upwards the Inhibitor in the room where y'all end up, where the bed is.

District: Lower Dam Ayre

Metro #ix: Southward Loop
As usual, run by the human enemies. This time the door is open, so no lockpicking required. Flip the switch and drib downwardly the lift shaft to the basement. There are iv ability generators to turn on, start with the one on the right and circle around the room clockwise. After all iv are activated, utilise the generator in the center, ride the elevator to the top, flip the switch subsequently exiting elevator to activate this final Metro Station. Also choice up the Inhibitor in the room where you terminate upwardly, where the bed is.

That's all of the Metro Stations in Dying Calorie-free 2 Stay Human being (DL2). Subsequently finding and activating all of them y'all will earn the Tube Map trophy or achievement.

For all other Collectibles, check out the Dying Light 2 – 100% Completion Wiki & Strategy Guide.

Source: https://www.powerpyx.com/dying-light-2-all-metro-station-locations/

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